A destroyed Bradley APC or Patrol Helicopter can be harvested from its wreckage for charcoal, metal fragments, high quality metal and — in the helicopter's case — scrap. The table below covers 2 salvage targets with their full yields.
Speed matters more here than on any other harvest, because the wreck is on fire, radioactive, and usually contested. A jackhammer clears a Bradley in well under a minute where a salvaged icepick takes several times as long for the same yield — the trade is tool condition and noise against time in the open.
The yield itself does not change with the tool. Every tool that works on a wreck returns the same resources; only the time taken and the condition lost differ.
Working out a specific case? Salvaging guide →
Resources are identical across tools; the time and condition columns are what separates them. The salvaging guide compares every tool for each target.
| Wreck | Tool | Resources returned | Time | Condition loss |
|---|---|---|---|---|
| Bradley | Jackhammer | 880 Charcoal, 1650 Metal Fragments, 77 High Quality Metal | 35 sec | 16 % |
| Patrol Helicopter | Jackhammer | 800 Charcoal, 1500 Metal Fragments, 70 High Quality Metal | 10–32 sec | 15 % |
Harvesting a Bradley wreck returns 880 charcoal, 1650 metal fragments, 77 high quality metal. The crates it drops are separate loot and are not included in these figures.
A jackhammer — 35 sec against several minutes for hand tools. The yield is identical either way, so the only thing it buys is less time exposed at a wreck everyone on the server heard explode.
No. Every tool that can harvest a Bradley or Patrol Helicopter returns the same resources. Tools differ only in how long they take and how much condition they lose.
The wreck can be harvested for 800 charcoal, 1500 metal fragments, 70 high quality metal, on top of the locked crates it leaves behind.
The wreckage burns and gives off radiation while it is hot, so harvesting immediately costs health without protection. Waiting for the fire to die down is safer but gives everyone else time to arrive.
Salvage yields come from the RustTools salvaging data set. Values are read from the RustTools game data set, the same data the calculators run on. Data on this page was last verified against Rust in August 2026. Facepunch balance patches can change these values — see the changelog for what has been re-checked. RustTools is an unofficial fan project and is not affiliated with or endorsed by Facepunch Studios.